Building Our Multi-AI Architecture
Why we chose to separate geometry generation, texture synthesis, and assembly into specialized AI models...
Revolutionary Text-to-3D AI that generates photorealistic characters, environments, and assets. Game-ready for Unreal Engine & Unity.
From concept to game-ready assets in minutes, not months
Generate photorealistic human characters with strand-level hair simulation, subsurface scattering, and real-time physics.
Create expansive 3D environments and landscapes from text descriptions. Complete with lighting, textures, and atmosphere.
Generate any game asset - weapons, props, vehicles, architecture. All optimized for real-time rendering.
Built-in physics simulation using Position-Based Dynamics. Your assets move and interact naturally.
Automatic PBR materials with advanced lighting effects, reflections, and physically accurate shading.
Export directly to Unreal Engine and Unity. Optimized topology, clean UVs, and proper rigging included.
Built from scratch for maximum quality and complete IP ownership
Specialized AI for creating precise 3D geometry with optimized topology
Advanced neural rendering for photorealistic textures and materials
Intelligent system that assembles components and creates animation-ready rigs
Follow our complete development journey from day one. Every challenge, every breakthrough, every lesson learned.
Why we chose to separate geometry generation, texture synthesis, and assembly into specialized AI models...
The science behind realistic skin rendering and how we're implementing it in our generation pipeline...
Building a competitive AI startup with minimal capital - lessons from the first month...
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