GLICMACK turns text descriptions into walkable, interactive 3D game scenes in Unity. Built for indie developers who prototype fantasy worlds.
You describe a room. Our AI pipeline plans the scene, finds or generates assets, and assembles everything in Unity — with lighting, collisions, and interactions.
Write a natural language description of any fantasy or medieval interior. A tavern, a throne room, a dungeon cell, a blacksmith's workshop.
Input: plain text promptOur scene planner understands spatial relationships and medieval architecture. It decides what goes where — fireplace against the wall, barrels behind the counter, torches flanking the door.
Powered by: LLM scene planner → structured scene graphCommon props pull from our curated medieval library for instant, consistent results. Unusual items get generated on-demand via AI. Every asset is game-ready.
Hybrid: curated library + AI generation APIsThe scene assembles in Unity with proper lighting, NavMesh, collisions, and interactive objects. Doors open. Fires crackle. Walk through in first person, then customize in the editor.
Output: Unity scene with interactions + atmosphereWe believe in transparency. Here's exactly what's built, what's next, and what's on the horizon.
The brain that converts text descriptions into structured scene layouts with spatial awareness and medieval architecture knowledge.
Curating 200+ medieval and fantasy props with semantic tags for intelligent matching — tables, barrels, torches, furniture, architecture.
The bridge between our AI backend and Unity Editor. Receives scene data, imports assets, places them, and sets up lighting automatically.
First-person camera, NavMesh baking, collision setup, and atmospheric effects. Making generated scenes truly playable.
Doors that open, fires that toggle, chairs you can sit in. Scene-aware interaction logic generated from the description.
Beyond taverns — throne rooms, dungeons, libraries, markets, temples. Each with genre-specific layout intelligence.
We don't pretend to have built our own 3D generation model from scratch. The best text-to-3D models already exist. Our value is the intelligence layer on top — understanding how medieval spaces work, how to compose a scene that feels right, and delivering it ready-to-play in Unity.
GLICMACK is bootstrapped and built in the open. Every week, you can follow the real development on YouTube and X — real progress, real challenges, no fake demos.
We're not trying to generate entire games from scratch. We're making the single best tool for creating fantasy and medieval game interiors from text, inside Unity. Depth over breadth.
Weekly dev logs, progress threads, and honest updates.
Watch a solo founder build an AI game tool from zero.
We're building toward a working demo. Join the list to get notified when it's ready — plus weekly behind-the-scenes updates.
No spam. Just real updates when we have something to show.