AI-powered scene generation for Unity

Describe a world.
Play it in minutes.

GLICMACK turns text descriptions into walkable, interactive 3D game scenes in Unity. Built for indie developers who prototype fantasy worlds.

glicmack — scene generator
> A cozy medieval tavern with a stone fireplace,
  three oak tables, ale barrels behind the bar,
  and a narrow staircase to the second floor

// parsing scene description...
// resolving 14 assets from library...
// generating 2 custom props via AI...
// assembling scene in Unity...

✓ Scene ready — 14 objects placed, lit, interactive
✓ First-person walkthrough enabled
✓ Open in Unity Editor to customize
How it works

Text in. Playable scene out.

You describe a room. Our AI pipeline plans the scene, finds or generates assets, and assembles everything in Unity — with lighting, collisions, and interactions.

01

Describe your scene

Write a natural language description of any fantasy or medieval interior. A tavern, a throne room, a dungeon cell, a blacksmith's workshop.

Input: plain text prompt
02

AI plans the layout

Our scene planner understands spatial relationships and medieval architecture. It decides what goes where — fireplace against the wall, barrels behind the counter, torches flanking the door.

Powered by: LLM scene planner → structured scene graph
03

Assets matched or generated

Common props pull from our curated medieval library for instant, consistent results. Unusual items get generated on-demand via AI. Every asset is game-ready.

Hybrid: curated library + AI generation APIs
04

Walk through your creation

The scene assembles in Unity with proper lighting, NavMesh, collisions, and interactive objects. Doors open. Fires crackle. Walk through in first person, then customize in the editor.

Output: Unity scene with interactions + atmosphere
Current status

Where we are right now

We believe in transparency. Here's exactly what's built, what's next, and what's on the horizon.

Building now

Scene planner AI

The brain that converts text descriptions into structured scene layouts with spatial awareness and medieval architecture knowledge.

Building now

Asset library

Curating 200+ medieval and fantasy props with semantic tags for intelligent matching — tables, barrels, torches, furniture, architecture.

Next up

Unity plugin

The bridge between our AI backend and Unity Editor. Receives scene data, imports assets, places them, and sets up lighting automatically.

Next up

Walkthrough mode

First-person camera, NavMesh baking, collision setup, and atmospheric effects. Making generated scenes truly playable.

On the horizon

Interactive objects

Doors that open, fires that toggle, chairs you can sit in. Scene-aware interaction logic generated from the description.

On the horizon

More room types

Beyond taverns — throne rooms, dungeons, libraries, markets, temples. Each with genre-specific layout intelligence.

Our approach

What we are — and aren't

We're an orchestrator, not a model trainer

We don't pretend to have built our own 3D generation model from scratch. The best text-to-3D models already exist. Our value is the intelligence layer on top — understanding how medieval spaces work, how to compose a scene that feels right, and delivering it ready-to-play in Unity.

Built by a solo founder, in public

GLICMACK is bootstrapped and built in the open. Every week, you can follow the real development on YouTube and X — real progress, real challenges, no fake demos.

  • Weekly dev logs on YouTube
  • Progress threads on X/Twitter
  • Honest about what works and what doesn't
  • No fake screenshots or pre-rendered demos
  • No claiming features before they exist

Focused on one thing, done well

We're not trying to generate entire games from scratch. We're making the single best tool for creating fantasy and medieval game interiors from text, inside Unity. Depth over breadth.

Follow the journey

Building in public

Weekly dev logs, progress threads, and honest updates.
Watch a solo founder build an AI game tool from zero.

Early access

Get in early

We're building toward a working demo. Join the list to get notified when it's ready — plus weekly behind-the-scenes updates.

No spam. Just real updates when we have something to show.